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Alone in the dark - Cutscenes lighting (Final chapters)

On top of my work as a lighting artist for environments, I was also able to work on a lot of the character lighting for the cinematics of the game, be it a final pass of lighting, some polishing or a heavier pass of lighting. Everything was done in the Unreal sequencer and most of the time a 3 points lighting setup was used with some exceptions here and there for optimisation purpose or for creating a certain effect. Those are all in game cinematics and I was also in charge of optimising them to keep a steady framerate throughout the whole game.

Working on this project has been an absolute blast and I was lucky to be part of an amazing and talented team:

Art direction - Rikard Ryberg
Lead artist - Robin Koitzsch https://www.artstation.com/robkoi

Environment

Michelle Powell https://www.artstation.com/michellepowell
Anton Ehn https://www.artstation.com/ehn
Johan Segelstad https://www.artstation.com/johan_segelstad

VFX - Linus Fern https://www.artstation.com/linus_ferm

Tech art - Rick Irvine https://www.artstation.com/rickirvine

Animation

Lena Enwall (Lead animation)
Olliver Eriksson https://www.artstation.com/olliverkiller
Ludvig Degerfelt https://www.artstation.com/ludvigdegerfelt
Marcus Nilsson https://www.artstation.com/macano

Lighting done in collaboration with Hampus Back https://www.artstation.com/hampusback
Character lighting done in collaboration with talents from Metricminds